"NO MONEY, NO CRY"
WORKSHOP DEVELOPED AS PART OF THE OSLO TRIENNALE
The workshop was organized in the format of a game which invites participants to explore the act of negotiation among multiple users in an urban condition. It constructed a situation among users stimulated to interact and negotiate shared resources among each other in response to personal and common needs. The ambition was to promote collaborative consumption, service distribution and sharing as a lifestyle, promoting access rather than ownership and eventually eliminating its eternal inconveniences, such as maintenance, storage, taxes and waste.
The game stands as an exercise in exploring a world beyond economic growth, drifting away from market and state control to address collective governing of shared resources and to prevent seeing ourselves as homo economicus, but instead as commonners.
The delusion of endless growth is deeply rooted within the lexicon of capitalism and embodied by people, therefore this game at large attempts to deconstruct these ideas and sketch new alternatives that can only take life if we appropriate a new lexicon centred around care and ourselves as commoners among one another and towards shared resources while co-providing means of securing the basic necessities. Denouncing the illusion of endless growth, it calls for the reproductive economy of care, reclaiming the old and creation of new commons.